Missile

Guided potent fueled projectiles. Medium to long range. Typical missiles include Air, Ship, Sub, and Multi-Purpose. Special types, for example, include Drill, Cluster, VLS, and EMP missiles.

If missile will be the weapon of choice, the good option is to gear up AEGIS system and support system to enable multiple locks. Care must be taken for accuracy as the AEGIS system targets anything available to target with locks limited only by the system. ECM equipped enemy also provide nuisance. To nullify it the ship must be brought close enough or equip a ECCM system onboard.

When defending against missile attacks a combo of machine gun nest and high angle gun is a good combination. ECM system also provide a good distraction. But the best protection comes in RADAR blinding system of chaff dispenser that will confuse missile's sensor, albeit for a minimal time only. The chaff are only designed to protect the launcher's ship and not nearby friends.