Weapon system

Weapon Systems are the means by which your warship fights and destroys enemies of the FF. There are several different categories of weapon systems, each with its own unique purpose and capabilities.
 * Artillery -- The backbone of your ship's fighting capability and its primary weapon system. Artillery consists of big guns, ranging from 10.4cm to 100cm guns.
 * Machine-guns -- The primary point defense weapon system through most of game. When equipped to the proper weapon slots, machine-guns will automatically engage point-defense threats.
 * Missiles -- Precision-guided weapons available in the late-game that can hit surface, land or air targets. They are accurate even against fast targets but prone to interception by point defenses.
 * Torpedoes -- Underwater attack weapons that trade range and speed for devastating punch, allowing destroyers and cruisers to be a substantial threat well through the mid-game.
 * Mines -- Underwater weapons that can be used by destroyers and cruisers. Aggressive players can lay big bunches of mines, then draw enemy fleets to chase right into them.
 * Anti-submarine -- Depth charges, hedgehog mortars and ASW torpedoes specialized for neutralizing submarine threats. These can only be carried by cruisers and destroyers
 * Optical Weapons -- Futuristic weapons with various properties, including arcing lasers, point defense lasers, splitting-warhead lasers and others. Mostly useless ingame.
 * EM Weapons -- Futuristic weapons that pack a powerful punch. These include railguns and wave-guns--the most powerful weapons in the game.